
Guild dungeons 2 Title Screen
Guild dungeons 2 is a game made by lorestrome:
- https://www.newgrounds.com/portal/view/615845
- https://www.kongregate.com/games/Hyptosis/guild-dungeons-2
Contents
Resource Bar[]
Population[]
Population cap extended with hovels by 4, a max of 100 hovels means you can gain a population of over 400 through hovels.
Gained at a higher rate when the tax rate is at the lowest.
A higher population will produce more silver and gold.
Gold Ore[]
'Main' Currency
Higher tax rate means more gold
Gems[]
Used in various purchases
Silver Ore[]
'Secondary' Currency
Most used in purchases
City Map[]

City Map with all buildings finished
Mainly a visual representation of your construction progress.
Build Structures[]
Where you buy the buildings to progress in the game
Trade Goods[]
Ratio to sell[]
- Gold:Silver - 1:10
- Silver:Gold - 10:1
- Copper:Silver - 10:1
- Gems:Gold - 1:5
- Iron:Silver - 20:1
- Tin:Silver - 25:1
- Bronze:Silver - 18:1
- Stone:Silver - 30:1
- Wood:Silver - 40:1
- Wheat:Silver - 40:1
- Bread:Silver - 35:1
- Meat:Silver - 32:1
- Fruit:Silver - 35:1
- Cheese:Silver - 31:1
- Moss:Silver - 4:1
- Ale:Silver - 22:1
Train Troops[]

Train Troops Screen
Click here to open the troop managment pane where you can train new troops.
- Henchmen
- Conscripts
- BogginRogues
- Warriors
- Thieves
- BattleMasters
- Gladiators
- Cultists
- Thumpers
- Maulers
- Destroyers
- Agents
- Hedgemages
- SunClerics
- Knights
- Healers
- Guardians
- Sackmen
- Brutes
- TwistedOnes
- Braves
- FrostElves
- Brigands
- Greenslimes
- Ennos
- Sneakthieves
- Shamans
- Scrappers
- Hunters
- Fithlings
- ShardKnights
- Wardens
- FireSpirits
- Battlemages
- Blackwolves
- Miners
- Berserkers
- Minotaurs
- Archers
- Monks
- Succubi
Leaders[]

Leaders Screen
Click here to see your heroes. Heroes lead your adventuring parties and are vital for success.
Relic Vault[]
Click here to view ancient relics discovered by your heroes.
Smithing[]

Smithing Holders Band
- Black Staff: Onyx x5
- Serpent Spear: Wood x4 Onyx x1
- Morning Star: Wood x3 Onyx x2
- Holders Band: Onyx x1 Flame x1 Wood x1 Leaf x1 Pearl x1
- Redwood Bow: Wood x4 Mycelium x1
- The Redshield: Scale x4 Flame x1
- Pain Choker: Tear Tooth Tear Tooth Tear
- Ancient Bracer: Tooth x1 Mycelium x1 Feather x1 Coral x1 Fossil x1
- Rookery Clasp: Feather x5
- Butterfly Pendant: Coral x2 Meteor x1 Antler x1 Pearl x1
- Ogre Charm: Coral x1 Scale x3 Flame x1
- Runetooth: Tooth x3 Onyx x1 Fossil x1
- Towerblade: Wood x1 Onyx x1 Meteor x1 Onyx x2
- Blood Sword: Coral x1 Tear x4
Drainstone[]
The Drainstone menu become acessible after build the following buildings:
- Chapel
- Church
- Library
- Alchemist
- Witch hut
- Jeweler
- Candlemaker
- Shrine
- Cleric hall
- Bazaar
Rank-1 Spells[]
Stone Golem[]
- Element: Earth
- Gem: Ruby
- This spell creates a ,ama powered stone golem to travel with your troop. It will help them carry additional resources back, but it does not fight with them.
- The golem is very strong, but slow and only good for moving heavy resources.
Black Bone Swords[]
- Element: Death
- Gem: Citrine
- This spell enchants all melee soldiers in your troops with black magic, causing them to do 5% more damage.
- This spell requires melee troops to be in the war party.
Enchanted Swords[]
- Element: Force
- Gem: Citrine
- All melee troops will do an additional 3% damage.
Lightning Bolts[]
- Element: Thunder
- Gem: Garnet
- Each of your casters will be able to fire a single bolt of white lightnng at the start of combat calculations. This bolt does tremendous damage, but only one time. The more casters, the more damage.
- Requires casters to be in the troop.
Rank-2 Spells[]
Fire Bolts[]
- Elements: Fire + Force
- Gem: Ruby
- This spell will allow all of your magic caster to fire bolts of fire, dealing fire damage. Use this when your enemies are weak to flame.
- This spell requires there be magic casters in the party.
Ice Bolts[]
- Elements: Ice + Force
- Gem: Aquamarine
- This spell allows all spell casters in your troops to fire bolts of freezing ice. This is excellent against fire-based foes or anyone weak to the cold.
- You must have spell casters in the party or this pell will not work.
Blood Boil[]
- Elements: Air + Death
- Gem: Garnet
- This spell adds an aura of damage to all spell casters in the troop. They will deal 5% damage to the health of ALL enemies encountered before combat even begins.
- Requires spell casters in the war party.
Healing Aura[]
- Elements: Air + Nature
- Gem: Amethyst
- This spell enchants all of your healers so that justbeing near them causes a troop to heal. This increases the healingpower of all healing classes by 10%.
- Requires healers to be in the party or it has no effect.
Enriched Soil[]
- Elements: Earth + Nature
- Gem: Garnet
- This spell, while active, increases the income of crops such as wheat and fruit! You must have production buildings for them through.
Rank-3 Spells[]
Boulder Smash[]
- Elements: Fire + Earth + Force
- Gem: Citrine
- This spell allows casters in the party to summon rolling boulders. These do crush damage and can sometimes be used to knock down doors or walls.
- This spell requires magical spell casters to be in the party or it will not work.
Racoon Companions[]
- Elements: Earth + Force + Nature
- Gem: Ruby
- You conjure several magical racoons to travel with your troops. They will offer a 20% chance to unlock doors by acessing them from the other side.
Health Boost[]
- Elements: Earth + Death + Nature
- Gem: Garnet
- This global spell increases the health of all adventuring troops by 10%.
Rank-4 Spells[]
Revive[]
- Elements: Fire + Air + Thunder + Nature
- Gem: Amethyst
- This gives all healers a chance to bring the wouded back from death's door. Even if they dn't have a similar skill already.
- Requires healers to be in the party.
Night Vision[]
- Elements: Air + Earth + Force + Nature
- Gem: Sapphire
- This powerful spell allows all members of your war party to see in total darkness, no need for a light source at all.
Rank-5 Spells[]
Magical Bolts[]
- Elements: Fire + Air + Earth + Thunder + Force
- Gem: Aquamarine
- This is a special magical skill that both magic caster, AND healers can use. This will increase the damage of any caster or healer by 5%.
- This spell requires either casters or healers to be in the troop.
Research[]
Research gear for your troops to use in the field.
The Research menu become acessible after build the following buildings:
- Library
- Inventor's hut
- Armourer
- Foundry
- Tailor
- Weaver
- Carpenter
- Tanner
- Blacksmith
- Poleturner
Play Slots[]
To play the Cash Cow slots in Guild dungeons 2 click on the lever with enough gold for the bet. It's possible to change the bet by clicking on any of the "how much gold you wanna bet?" buttons: 1, 5, 20 or 100. The default bet is 1 gold.
The Play Slots menu become acessible after build a Casino.
Quests[]
Click here to send your troops on a quest.